![]() ![]() You can play them to the board with an audible "thunk" every time and shuffling the coins in your hand, just like poker chips, is one of the more entrancing activities I've done at a game table in recent years. As opposed to the light and often delicate wooden or plastic pieces of most other releases in the modern era, these unit coins are remarkably solid and have real heft. Whereas many games can activate the sense of sight with elaborate artwork or cool minis or even the sense of smell when first opening the box, War Chest is one of the more satisfactory games I've played that stimulates the sense of touch. ![]() It's a 2- or 4-player tactical war game where all the units are heavy coins that you collect in bags from which to draw a random selection and then either play them to the board or discard them to move the units already on the board. War Chest, a game by Trevor Benjamin and David Thompson, is a similar kind of experience for a number of reasons. Those are tactile sensations that either keep a portion of their brain distracted or act as a focus while they try to anticipate what's happening in the game in front of them. A lot of Magic:The Gathering players are known for rapidly and repeatedly sorting through their hands. For card games that tend to have larger numbers of cards actually in hand, you'll see a similar behavior with cards. A lot of players need either a focus or a distraction while they're playing and get in the habit of manipulating chips (stacking and re-stacking, riffling, etc.) while they're playing. Sometimes it's the feel of the game that really snares you.įor those of you who've played poker or have watched regular pros play, there will often be a lot of chip shuffling. ![]()
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